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Normale Ansicht

  • ✇The Guardian
  • Penguin Colony review – an Antarctic odyssey of Nazis and Lovecraftian horrors
    PC; Origame DigitalThis odd but absorbing adventure sends you waddling across Antarctica in search of an eldritch entity – uncovering a world far stranger than it first appearsA Nazi kneels down on frozen snow, staring at an endless Antarctic horizon. Another holds a gun to his head, ready to end his own life. I direct a small waddling penguin up to them, trying to imagine what it could be thinking. Dismay, perhaps. Likely bewilderment. But then a faint smile seems to break out across its beaky
     

Penguin Colony review – an Antarctic odyssey of Nazis and Lovecraftian horrors

16. Oktober 2026 um 10:00

PC; Origame Digital
This odd but absorbing adventure sends you waddling across Antarctica in search of an eldritch entity – uncovering a world far stranger than it first appears

A Nazi kneels down on frozen snow, staring at an endless Antarctic horizon. Another holds a gun to his head, ready to end his own life. I direct a small waddling penguin up to them, trying to imagine what it could be thinking. Dismay, perhaps. Likely bewilderment. But then a faint smile seems to break out across its beaky face, as if amused by these silly humans and their misguided belief that they could ever best this howling, harsh landscape.

For most games, the idea of playing as a penguin observing Nazis losing the plot near the south pole would be weird enough. But Penguin Colony, developed by Origame Digital, pushes further. This is an audacious, frequently brilliant retelling of HP Lovecraft’s 1936 novella At the Mountains of Madness, in which eldritch horrors are just as common as Nazis. Further weirdness abounds: the many collectibles scattered about this place are not shiny gold objects à la Super Mario or Sonic. Rather, they are words. So tottering about as a semiaquatic bird, you have a unique mission: collect human language.

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© Photograph: Origame Digital/Fellow Traveller

© Photograph: Origame Digital/Fellow Traveller

© Photograph: Origame Digital/Fellow Traveller

  • ✇The Guardian
  • Control Resonant review – save New York from paranormal phenomena
    PlayStation 5, Xbox, PC; RemedyA surprisingly conventional game from a famously weird developer, this sequel to 2019’s Control is accomplished but safeThis is an arthouse action game from Finnish developer Remedy, masters of exactly this type of thing. It’s a sequel, however, so not only must it clear the high bar that its strikingly distinctive predecessor has set – it must also ideally arrive with a bushel of new ideas. There are clear and valuable strengths here in character progression and t
     

Control Resonant review – save New York from paranormal phenomena

22. September 2026 um 10:00

PlayStation 5, Xbox, PC; Remedy
A surprisingly conventional game from a famously weird developer, this sequel to 2019’s Control is accomplished but safe

This is an arthouse action game from Finnish developer Remedy, masters of exactly this type of thing. It’s a sequel, however, so not only must it clear the high bar that its strikingly distinctive predecessor has set – it must also ideally arrive with a bushel of new ideas. There are clear and valuable strengths here in character progression and the lustrous presentation of its paranormal world, but Resonant doesn’t feel as enjoyably recondite or expansive in its influences as 2019’s Control did. As you wander New York brandishing supernatural abilities against glowing orange foes, the sad sense creeps in that you might be playing any number of games.

As paranormal event survivor Jesse Faden, your journey through the original Control was like a sequence of playable Twilight Zone episodes, battling prosaic household objects with supernatural properties that teased and twisted reality inside an endlessly fascinating supernatural government bureau called the Oldest House. You’d navigate architecturally impossible spaces bridging the subconscious and the bricks-and-mortar world, in order to defeat a malevolent fridge. That’s broadly true again in Resonant, albeit with diminishing returns. This time you’re playing as Jesse’s brother Dylan, waking up after years of containment in the Oldest House to find its contents have escaped into downtown Manhattan. So you head out of the interesting place, and into a setting you’ve explored before in Marvel’s Spider-Man, The Division, Max Payne, and others ad infinitum.

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© Photograph: Remedy Entertainment

© Photograph: Remedy Entertainment

© Photograph: Remedy Entertainment

  • ✇The Guardian
  • Roman Sands RE:Build review – marooned in a crumbling vaporwave dream
    PC, Nintendo Switch, PlayStation 4/5, Xbox; Arbitrary MetricThe latest work from the team behind Paratopic is part compulsive time-loop management sim, part eerie subterranean adventureFetch the chair from storage. Deliver a message that causes disgust. Clean vomit in the afternoon and pour another glass in the evening. In Roman Sands RE:Build, you provide concierge service to delirious, broken people who couldn’t care less about the sweat on your forehead and the bags under your eyes.In this re
     

Roman Sands RE:Build review – marooned in a crumbling vaporwave dream

21. September 2026 um 09:53

PC, Nintendo Switch, PlayStation 4/5, Xbox; Arbitrary Metric
The latest work from the team behind Paratopic is part compulsive time-loop management sim, part eerie subterranean adventure

Fetch the chair from storage. Deliver a message that causes disgust. Clean vomit in the afternoon and pour another glass in the evening. In Roman Sands RE:Build, you provide concierge service to delirious, broken people who couldn’t care less about the sweat on your forehead and the bags under your eyes.

In this reimagining of the 2019 visual novel Roman Sands, crafted by the team behind the Americana horror road trip Paratopic, you’re trapped in a beach resort and tethered in a time loop. The task is deceivingly simple: fulfil menial directives from four gluttonous individuals, unlock tools and items to open more rooms and then do it all over again.

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© Photograph: Arbitrary Metric

© Photograph: Arbitrary Metric

© Photograph: Arbitrary Metric

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