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Normale Ansicht

  • ✇The Guardian
  • Metroid at 40: happy birthday to Samus Aran, gaming’s greatest badass and my personal heroine
    Being a woman who loves video games has often felt lonely, like being on a hostile planet – but Metroid’s female space hunter has been with me all the way It’s 1986, and you’re playing a brand-new game. (You’re in Japan in this scenario, by the way; the game in question, Metroid, won’t come to North America and Europe until later.) Anyway, this new game has you in its grip. You are a lone astronaut exploring a hostile alien planet full of ancient, mysterious structures. This astronaut looks huma
     

Metroid at 40: happy birthday to Samus Aran, gaming’s greatest badass and my personal heroine

06. August 2026 um 08:00

Being a woman who loves video games has often felt lonely, like being on a hostile planet – but Metroid’s female space hunter has been with me all the way

It’s 1986, and you’re playing a brand-new game. (You’re in Japan in this scenario, by the way; the game in question, Metroid, won’t come to North America and Europe until later.) Anyway, this new game has you in its grip. You are a lone astronaut exploring a hostile alien planet full of ancient, mysterious structures. This astronaut looks human enough – but this distinctly alien place is full of objects that power up their spacesuit’s capabilities. Each new ability allows you to explore a new area, and as you do, you realise that the entirety of the planetary base you’re exploring is one, massive, interconnected maze. Whoa.

Hours later, you finally defeat Mother Brain and set off a timed self-destruct sequence. Upon your escape, you’re treated to an endgame screen: the little astronaut faces you as text on screen implores you to “pray for peace in space”.

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© Photograph: Nintendo

© Photograph: Nintendo

© Photograph: Nintendo

‘He’s tiny, dumpy and funny – so his BMX tricks are hilarious’: Tanuki: Pon’s Summer, an adorable slice-of-life adventure

04. August 2026 um 16:00

Denkiworks’ debut lets players pull off tricks and pull pints in a stunning, Japan-inspired setting

A freeloading tanuki, mounting debt, and a town full of possibilities will sound familiar to fans of Animal Crossing. Alas, while you won’t find accountability from Tom Nook, Kyoto-based studio Denkiworks has stepped in to heal your financial trauma with a BMX-filled adventure in which a mammal finally pays the price for their years of bad behaviour. “Even Japanese people ask why it’s a tanuki,” jokes Liam Edwards, a game designer at Denkiworks. “They have such a mythological background to them; they’re almost like dragons in terms of their mythology.”

In Tanuki: Pon’s Summer, you play as an adorable but irresponsible critter named Pon, who’s bled the coffers of the local shrine – his home – dry by buying video games and snack food instead of preparing for its semicentennial matsuri. As a result, the shrine is in total disrepair, and important architecture and cultural artefacts – such as the ema stand and the chōzuya – are left cracked and broken, unbefitting a festival half a century in the making.

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© Photograph: CRITICAL REFLEX

© Photograph: CRITICAL REFLEX

© Photograph: CRITICAL REFLEX

  • ✇The Guardian
  • The 7th Guest Remake Review – a spirited reboot of a ghost story classic
    PC, PlayStation 5, Xbox, Nintendo Switch; Vertigo GamesThis clever update captures the 1990s magic of the original… including some of the technical issuesThe 90s were a gold rush for adventure games. LucasArts kicked off the decade with its legendarily irreverent Monkey Island games. Then, Cyan Worlds materialised to deliver a series of atmospheric and boundary-pushing odysseys with Myst and Riven. Nestled between these primary genre texts is The 7th Guest, a lesser-known but still notorious adv
     

The 7th Guest Remake Review – a spirited reboot of a ghost story classic

11. Juni 2026 um 13:00

PC, PlayStation 5, Xbox, Nintendo Switch; Vertigo Games
This clever update captures the 1990s magic of the original… including some of the technical issues

The 90s were a gold rush for adventure games. LucasArts kicked off the decade with its legendarily irreverent Monkey Island games. Then, Cyan Worlds materialised to deliver a series of atmospheric and boundary-pushing odysseys with Myst and Riven. Nestled between these primary genre texts is The 7th Guest, a lesser-known but still notorious adventure that earned plaudits for its unique FMV visual style, blending live-action filmed footage with pre-rendered 3D backgrounds. It was remade originally for VR, and now has been reconfigured into something playable on PC and consoles, its digital cobwebs cleared and tricky puzzles tinkered with for a fresh (or nostalgic) audience.

We are dropped into the ectoplasmic shoes of an amnesiac apparition, arriving at the gloomy haunted home of a toy-maker. Armed with a time-bending lantern and a Ouija board-shaped map, your job is to solve a historical whodunnit by literally illuminating events from the past. It’s a melodramatic, surprisingly campy adventure that effectively evokes the overzealous CD-Rom horror of its original era.

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© Photograph: Vertigo Games

© Photograph: Vertigo Games

© Photograph: Vertigo Games

  • ✇The Guardian
  • ‘The enormity of the idea helped me’: how Patrick Gibson became gaming’s new James Bond
    As Hollywood searches for its next iteration of the superspy, the actor explains how he earned pop culture’s most sought-after role – and how he’s taking 007 back to basicsThey expect you to die! The history of Bond in video games, from the good to the badIs any acting gig more contested than James Bond? Each week seems to bring a din of audition speculation so loud that it must be exhausting for the Elordis, Cavills and Dickinsons who are at the centre of it all. But when one of them does final
     

‘The enormity of the idea helped me’: how Patrick Gibson became gaming’s new James Bond

10. Juni 2026 um 12:00

As Hollywood searches for its next iteration of the superspy, the actor explains how he earned pop culture’s most sought-after role – and how he’s taking 007 back to basics

Is any acting gig more contested than James Bond? Each week seems to bring a din of audition speculation so loud that it must be exhausting for the Elordis, Cavills and Dickinsons who are at the centre of it all. But when one of them does finally bag the role, perhaps they should seek the counsel of the actor who has quietly played the part for the last five years: Patrick Gibson. He’s the star of 007 First Light, the video game that has sold 2.7m copies since it was released two weeks ago.

As a computerised Bond, Gibson is the first video game actor to lend both his voice and likeness to the role. With endorsement from both Amazon MGM and previous brand guardians Eon there’s a case to be made that he is the seventh official Bond (and the second Irish one). Not that he knew this when submitting a self-tape to Danish developers IO Interactive. “There was talk of martinis in the audition sides that gave me an inkling,” says Gibson. “Although at that point I didn’t believe there was any way it could be that.”

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© Photograph: IO Interactive A/S

© Photograph: IO Interactive A/S

© Photograph: IO Interactive A/S

  • ✇The Guardian
  • Spyro the Dragon returns with a new game after almost two decades
    90s PlayStation fans, rejoice: California studio Toys for Bob is making Spyro: Realms Beyond, intended to ‘inspire love, joy and laughter’As the gaming mascots of millennial childhood have been resuscitated one by one for a nostalgic audience, one has remained notably absent: 1990s PlayStation hero Spyro. A new game starring the purple dragon was announced at tonight’s Xbox Game Showcase – the first original title since 2008. Called Spyro: A Realm Beyond, it is being developed by studio Toys for
     

Spyro the Dragon returns with a new game after almost two decades

07. Juni 2026 um 19:00

90s PlayStation fans, rejoice: California studio Toys for Bob is making Spyro: Realms Beyond, intended to ‘inspire love, joy and laughter’

As the gaming mascots of millennial childhood have been resuscitated one by one for a nostalgic audience, one has remained notably absent: 1990s PlayStation hero Spyro. A new game starring the purple dragon was announced at tonight’s Xbox Game Showcase – the first original title since 2008. Called Spyro: A Realm Beyond, it is being developed by studio Toys for Bob in California and will be released in spring 2027 on Xbox, PlayStation 5, PC and Nintendo Switch 2.

It features a freshly redesigned Spyro with his trademark quiff, voiced by Tom Kenny, the original star of the games. Unlike in the original Spyro titles, players will be able to take flight at any time. “[We’re] leaning into the true capabilities of being a dragon,” explains creative director Lou Studdert. “It’s really engaging … the player is making decisions how they fly. They are diving down to sustain speed. They are using fire-breath to light campfires, to create an updraft to get lift before flapping their wings.”

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© Photograph: Toys for Bob/Activision

© Photograph: Toys for Bob/Activision

© Photograph: Toys for Bob/Activision

  • ✇The Guardian
  • Mina the Hollower review – squeaky fresh fun full of vintage magic
    PC, PlayStation 5, Nintendo Switch, Nintendo Switch 2, Xbox; Yacht Club GamesThis brilliant adventure creates a whole world from one character with a unique abilityYou could mistake Mina the Hollower for something found on the liquid-crystal display of a Game Boy Color around the turn of the millennium. Like the pocketable Zelda and Pokémon games of the time, it presents a kind of snow-globe reality that you peer into from above, relying on imagination to decipher each two-colour clump of pixels
     

Mina the Hollower review – squeaky fresh fun full of vintage magic

03. Juni 2026 um 16:30

PC, PlayStation 5, Nintendo Switch, Nintendo Switch 2, Xbox; Yacht Club Games
This brilliant adventure creates a whole world from one character with a unique ability

You could mistake Mina the Hollower for something found on the liquid-crystal display of a Game Boy Color around the turn of the millennium. Like the pocketable Zelda and Pokémon games of the time, it presents a kind of snow-globe reality that you peer into from above, relying on imagination to decipher each two-colour clump of pixels into a tree, or a skeleton, or a cloaked mouse wielding a hammer twice her size.

This is Mina, our hero: she jumps, she moves at a clip, and she can delve downward into the soil or floorboards, tunnelling underfoot for a moment or two before popping back up, like an inflatable forcibly submerged in a swimming pool. This is her signature move, perfectly elastic in sensation – the way the released button springs back against your thumb! – and in application. The burrow-jump is an excavation tool, unearthing any treasure you happen to dig through, and a navigational one, used to hop over gaps, reach high-up spots and nose into tiny hidden spaces, where more treasure almost invariably awaits.

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© Photograph: Yacht Club Games

© Photograph: Yacht Club Games

© Photograph: Yacht Club Games

  • ✇The Guardian
  • Pragmata review – soulful sad dad saga in stunning outer space
    PlayStation 5 (version tested), Xbox, PC, Switch 2; CapcomEngineer Hugh is sent from Earth to investigate a malfunctioning research station and meets a young android who helps him fend off murderous mechsWhen Pragmata was announced alongside the PlayStation 5 in 2020, its shiny trailer promised slick sci-fi action in outer space. While it certainly delivers those futuristic thrills in spades, what I didn’t expect was a tender tale of paternal love. This is Capcom’s belated, surprisingly soulful
     

Pragmata review – soulful sad dad saga in stunning outer space

16. April 2026 um 08:30

PlayStation 5 (version tested), Xbox, PC, Switch 2; Capcom
Engineer Hugh is sent from Earth to investigate a malfunctioning research station and meets a young android who helps him fend off murderous mechs

When Pragmata was announced alongside the PlayStation 5 in 2020, its shiny trailer promised slick sci-fi action in outer space. While it certainly delivers those futuristic thrills in spades, what I didn’t expect was a tender tale of paternal love. This is Capcom’s belated, surprisingly soulful first entry into gaming’s sad dad genre.

In this near-future fiction, a corporation named Delphi has established a research station on the moon’s surface to experiment with advanced 3D printing tech, using “Lunafilament” to easily recreate everything from tools to entire buildings. Predictably, things soon go very wrong. As the station suddenly goes dark, engineer Hugh is sent from Earth to investigate.

Pragmata is out April 17; £49.99

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© Photograph: Capcom

© Photograph: Capcom

© Photograph: Capcom

  • ✇The Guardian
  • Scott Pilgrim EX review – is it time to grow up?
    PC, Xbox, Nintendo Switch, PlayStation 4/5; Tribute Games IncA treat for nostalgia fans and completists, but there’s little new in this rehashing of a classic that feels like an add-on rather than a fully fledged adventureIt’s 20XX, and unrepentant slacker Scott Pilgrim and his friends are revelling in the throes of young adulthood. They’re skint, but in a cool way that’s unrecognisable today (not least because nobody can afford to live near downtown Toronto). For many readers, the Scott Pilgrim
     

Scott Pilgrim EX review – is it time to grow up?

10. März 2026 um 10:55

PC, Xbox, Nintendo Switch, PlayStation 4/5; Tribute Games Inc
A treat for nostalgia fans and completists, but there’s little new in this rehashing of a classic that feels like an add-on rather than a fully fledged adventure

It’s 20XX, and unrepentant slacker Scott Pilgrim and his friends are revelling in the throes of young adulthood. They’re skint, but in a cool way that’s unrecognisable today (not least because nobody can afford to live near downtown Toronto). For many readers, the Scott Pilgrim graphic novels were a cultural touchpoint, a story about emotional immaturity, growing as a person and ultimately defeating youthful arrogance. Having cemented itself as a cult classic with an Edgar Wright movie, a 2010 tie-in game and a Netflix miniseries, it’s now back in the form of a raucous action-adventure game, Scott Pilgrim EX.

This is a homecoming of sorts for developer Tribute Games, which was formed by ex-Ubisoft employees who worked on the 2010 Scott Pilgrim game. Having established themselves as beat ’em up revivalists with Teenage Mutant Ninja Turtles: Shredder’s Revenge and Marvel Cosmic Invasion, the team has stepped up for another crack at this essential coming-of-age tale. Scott Pilgrim EX feels like a passion project, so they have the Powers of Love and Understanding on their side.

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© Photograph: Tribute Games Inc

© Photograph: Tribute Games Inc

© Photograph: Tribute Games Inc

‘I wanted that Raiders of the Lost Ark excitement – you could die any minute’: how we made hit video game Prince of Persia

05. Januar 2026 um 15:00

‘There was no animation software in those days. So I videotaped my brother David running, jumping and climbing in a car park’

Programming was very open back in the 1980s. You had to teach yourself, either from magazines, or by swapping tips. When you wrote a video game, you submitted it on a floppy disk to a publisher, like a book manuscript. In my freshman year at Yale university, I sent Deathbounce, an Asteroids-esque game for the Apple II computer, to Broderbund, my favourite games company. They rejected it, but took my next effort, Karateka, a side-scrolling beat-’em-up.

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© Photograph: ArcadeImages/Alamy

© Photograph: ArcadeImages/Alamy

© Photograph: ArcadeImages/Alamy

  • ✇The Guardian
  • The 10 most anticipated video games of 2026
    As 007 makes his gaming return, you can climb a mountain in Cairn, play a scaredy-cat in Resident Evil, and play a criminal couple in GTA VILive your mountaineering fantasies and brave the elements in a wonderfully illustrated climbing game. You must carefully place climber Aava’s hands and feet to make your way up a forbidding mountain, camping on ledges and bandaging her fingers as you go. Like real climbing, it is challenging and somewhat brutal. • PC, PlayStation 5; 29 January Continue rea
     

The 10 most anticipated video games of 2026

30. Dezember 2025 um 14:00

As 007 makes his gaming return, you can climb a mountain in Cairn, play a scaredy-cat in Resident Evil, and play a criminal couple in GTA VI

Live your mountaineering fantasies and brave the elements in a wonderfully illustrated climbing game. You must carefully place climber Aava’s hands and feet to make your way up a forbidding mountain, camping on ledges and bandaging her fingers as you go. Like real climbing, it is challenging and somewhat brutal.
• PC, PlayStation 5; 29 January

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© Composite: Guardian

© Composite: Guardian

© Composite: Guardian

  • ✇The Guardian
  • The video games you may have missed in 2025
    Date a vending machine, watch intergalactic television and make the most out of your short existence as a fly. Here are the best games you weren’t playing this year• The 20 best video games of 2025• More on the best culture of 2025PS5, Xbox, Switch, PCHave you ever wanted to romance your record player? Date Everything! offers players the chance to develop relationships with everyday objects around your house, in a fully voiced sandbox romp featuring over 100 anthropomorphised characters. Wonderf
     

The video games you may have missed in 2025

25. Dezember 2025 um 10:00

Date a vending machine, watch intergalactic television and make the most out of your short existence as a fly. Here are the best games you weren’t playing this year
• The 20 best video games of 2025
• More on the best culture of 2025

PS5, Xbox, Switch, PC
Have you ever wanted to romance your record player? Date Everything! offers players the chance to develop relationships with everyday objects around your house, in a fully voiced sandbox romp featuring over 100 anthropomorphised characters. Wonderfully meta; you can put the moves on the textbox, or even “Michael Transaction” (microtransaction – get it?) himself. Meghan Ellis

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© Photograph: Sassy Chap Games

© Photograph: Sassy Chap Games

© Photograph: Sassy Chap Games

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