Buybacks, Revamps, Deals: Firms Dig Deep to Fix Problem Private Credit Funds






PS5, Xbox, PC, Switch 2; Annapurna Interactive
The nostalgic antics of a trio of tenacious teens make for silly yet undeniably enjoyable gameplay, framed by a playlist of bona fide bangers
The older we get, the more we tend to romanticise our teenage years. As bills pile up, we yearn for the simple days of drinking cider in parks. We often tend to forget the bad parts: the frustrating lack of autonomy, the unrequited crushes and the doofuses you’re forced to tolerate in the playground. But after four hours spent hanging out with the pretentious teens in Mixtape, I felt pretty relieved to be in my 30s.
Set in a nondescript town in northern California, Mixtape follows the exploits of tenacious trio Rockford, Slater and Cassandra as they head to a legendary party on their last day of high school. With Rockford about to leave her friends to move to the big city, she wants to immortalise the gang’s time together in musical form. Every song on a carefully curated mixtape triggers a totally tubular flashback to one of their shared memories.
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© Photograph: Annapurna Interactive

© Photograph: Annapurna Interactive

© Photograph: Annapurna Interactive
Hitman developer IO Interactive’s pluralistic take on the British secret agent – his first video-game outing in almost 15 years – promises a Bond for all eras. Here’s what you need to know
If you want to tell the tale of a young James Bond, you first need to pick which James Bond he’s going to grow into. This was the task handed to Hitman developer IO Interactive, the studio taking digital custody of the spy in 007 First Light, Bond’s first video game in almost 15 years. So what’s it to be? Will their agent take baby steps towards Sean Connery’s gruff masculinity, or is he practising Roger Moore’s arched eyebrow in the bathroom mirror? That’s if he’s a “movie” Bond at all. For a generation of gamers, the character exists most vividly as a hand at the bottom of the screen in GoldenEye 007.
As it turns out, 007 First Light’s Bond, depicted by Patrick Gibson (cornering a specific market, having played the serial killer-to-be in the Dexter origins show) is an amalgam: the facial scar is an Ian Fleming detail, but the sweet-talking charm is straight from the Pierce Brosnan playbook, and the second you barge a goon into a bookcase you know someone’s been studying Casino Royale on a loop. Trying to devise a Bond for all fandoms could risk satisfying none, but in the demo we played, the performance works. Crucially, Gibson brings an outsider’s unease that’s all his own, anchored by the arrogance that’ll one day be weaponised by MI6.
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© Photograph: IO Interactive A/S

© Photograph: IO Interactive A/S

© Photograph: IO Interactive A/S
PC; Grey Alien Games, Night Signal Entertainment
An innocent-looking charity shop find draws you into a compulsive world of demons, ogres and retro delights
For a while in the mid-1990s, meta horror movies were the genre everyone was talking about. Wes Craven’s New Nightmare, Scream, the Blair Witch Project – these films simultaneously examined and exploited genre conventions, seeking to scare audiences while also distancing them from the narrative action. You didn’t know whether to laugh or gasp in shock, you weren’t sure what was story or what was framing. Did that just happen or was it a dream sequence? You just had to go with it.
Now developers Grey Alien Games and Night Signal Entertainment have brought this multilayered approach to the card game solitaire, infusing a straightforward puzzler with a bloody gush of meta meaning and a dollop of nostalgia just for the self-reflexive hell of it. In Forbidden Solitaire, lead character Will Roberta picks up an old 1990s game called, yes, Forbidden Solitaire, in a charity shop vaguely recalling some internet myth about it being cursed. He discovers that the game is a sort of narrative card-battler set in a haunted dungeon filled with monsters and treasure – and then you, the player, are transported from his computer desktop into the game. So you’re both him and you.
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© Photograph: Grey Alien Games/Night Signal Entertainment

© Photograph: Grey Alien Games/Night Signal Entertainment

© Photograph: Grey Alien Games/Night Signal Entertainment
Team Artichoke; PC/Mac
Ancient Greek gods, adorable raccoons and hypnotic puzzling from Olympus to the mortal realm and back
There’s been a trend for a while where familiar puzzle game genres are imbued with novel stories to give them depth and meaning beyond simply clearing a screen for points. Occult object sorter Strange Horticulture and historical romance card game Regency Solitaire are lovely examples, and now here’s Mythmatch, a match-three game in the style of Candy Crush or Bejeweled that’s also a warming tale of friendship and community set in a small town in ancient Greece. Interspersed with cerebral challenges are dialogue scenes with villagers and with gods which accentuate each other and give little clues that are picked up later, making this both puzzle game and communal oral drama.
You play as Artemis, the immortal daughter of Zeus, who is tired of getting overlooked for plum jobs in favour of her oafish brother Apollo (brilliantly portrayed as an insufferable proto-tech bro). When the role of God of the Hunt comes up, she applies, but finds she must first earn favour with a council of her elders on Mount Olympus, and they all have puzzle-based jobs for her. Hephaestus wants her to help make arrows and hammers in his foundry, while Apollo needs her to protect his collection of chimp soft toys (a not-so-subtle dig at NFTs). These mini-tasks take the form of match-three puzzles, though cleverly they also bring in elements of other puzzle games such as Plants vs Zombies and Overcooked.
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© Photograph: Team Artichoke

© Photograph: Team Artichoke

© Photograph: Team Artichoke
A lot is riding on the success of the latest multiplayer online shooter from Halo creator Bungie, a DayGlo spectacular that whisks players to a far-off planet mired in an endless battle for resources
In rare quiet moments playing Marathon, you may find yourself overcome by the iridiscently pretty planet Tau Ceti IV. This fictional world seems to radiate a chemical glow: powdery pink skies and lurid green vegetation fill the screen alongside supermassive architecture emblazoned with ultra-stylish, neon graphic design. Yet enjoy the scenery for a split second too long and you might catch a bullet, causing your character to bleed an icky blue substance. In such moments, the camera locks – meaning you must stare down at their unceremonious expiry. Marathon’s considerable beauty is matched only by its clinical brutality.
The road to Marathon’s release has been long and contentious. This extraction shooter – so-called because you must do as much shooting and looting as you can in a given level before making an escape – was first shown off in 2022 with a ravishing trailer (below). Among many startling images, it showed tiny robotic bugs, a little like silkworms, weaving a synthetic body into existence. The game, made by Halo and Destiny creator Bungie, looked weird in a way that blockbuster shooters rarely do, causing excitable stirrings among both shooter stalwarts and art-game aficionados.
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© Photograph: Bungie/Sony

© Photograph: Bungie/Sony

© Photograph: Bungie/Sony
Remember the iPod? How about the Pippin? In the half-century since it launched its first PC, Apple has given us some amazing innovations. We round up its biggest triumphs and flops
Fifty years after Steve Jobs, Steve Wozniak and Ronald Wayne founded the company in Jobs’ parents’ garage in Los Altos, California, Apple has become a behemoth, and billions of us use its products every day. From the first successful home computers with colour screens, to the iPod, to the smartphone that set the template for the modern mobile era, the company has repeatedly reset consumer expectations.
As a result, the firm occupies a central position in the tech world, initiating trends and popularising products. Here are five of its most influential products from the past half-century – alongside some unusually big misses.
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© Composite: Guardian Design; REUTERS

© Composite: Guardian Design; REUTERS

© Composite: Guardian Design; REUTERS
The world’s largest alternative asset managers are confronting a painful choice: Block investors who want to exit private debt funds and deal with potential blowback, or honor the requests and betray their guiding principles.




From the ghostly Shutter Story to road trip adventure Outbound and strategy puzzler Titanium Court, here are the titles we enjoyed the most from this year’s Steam Next Fest showcase
These days, it’s easy to fall into the trap of thinking that every new indie game is either a co-op extraction shooter or a roguelike deck-builder – fortunately that’s not quite the case. Each February, the week-long Steam Next Fest is a vast and varied showcase of forthcoming titles, all with downloadable demos, and only a minority of them adhere to those dominant genres. It’s a lovely chance to dig into the sometimes bewildering Steam store and pick out interesting treats – and that’s exactly what I’ve been doing. Here are five of my favourites.
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© Photograph: Square Glade Games

© Photograph: Square Glade Games

© Photograph: Square Glade Games


With original dialogue in Turkish, this shuffling of potential partners in a sequence of meaningless encounters ranks with the finest auteur movies
I spent Valentine’s Day not with my wife but with 18 Turkish women. No, wait, I can explain. It’s a new game called Speed Dates – Winter Edition, which I only chanced upon when I searched “Winter Games” on Xbox Live hoping for some Olympics fare. And boy, did I find it!
The game is in Turkish, with English subtitles. It already feels arthouse; like those films Channel 4 used to show with a red triangle in the corner of the screen.
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© Photograph: Dolores Entertainment

© Photograph: Dolores Entertainment

© Photograph: Dolores Entertainment
Glowfrog Games; PC
Short but very sweet tale asks the player to compile a scrapbook of mementoes telling the story of a heartfelt bond that frays over time
There are few things sadder than the end of a close friendship. Whether it happens in a sudden moment of betrayal or after years of gradual separation, the feelings of loss can stay with you for a lifetime.
This is the theme of Pieced Together, a quiet, charming narrative game about best pals Connie and Beth, who meet at school in the 1990s and form an immediate, seemingly inseparable bond. Through the ingenious medium of an interactive scrapbook, we play as Connie, glueing in photos, notes and memories of her friend after years of separation. The game begins with several attempts to write Beth a letter, before we cut-out, stick and sort the story of their lives together.
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© Photograph: Glowfrog Games

© Photograph: Glowfrog Games

© Photograph: Glowfrog Games
We explore the strange food-obsessed world of a new game whose tech was once called ‘an insult to life itself’ by Hayao Miyazaki, the film-maker behind Spirited Away
A strange piece of software has recently landed on the PC gaming store Steam. And “software” feels like the cleanest way to describe it. Existing somewhere between a full-blown life sim, a science project and a kind of haunted fish tank, Anlife: Motion-learning Life Evolution probably would have disappeared without making much impact if it wasn’t for one unusual factor. Several years ago some of its creators were absolutely roasted on camera by one of the genuine legends of Japanese animation.
Back in 2016, Hayao Miyazaki, the director of movies such as Princess Mononoke and Spirited Away, was shown new technology that used AI in order to animate models. Faced with a zombie that utilised its head to move by knocking its skull against the ground and wriggling its body like a fish, Miyazaki declared what he had seen was “an insult to life itself”. It’s hard not to watch the clip without feeling slightly seared – but now, a decade later, the ashen-faced developers from that room have sufficiently recovered to make their work widely available.
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© Photograph: Attructure Inc.

© Photograph: Attructure Inc.

© Photograph: Attructure Inc.


Multiple game creators describe ineffective moderation on the platform, resulting in unchecked hatred in forums and targeted campaigns of negative ‘anti-woke’ reviews
For years, the gaming storefront Steam has let abuse and bigotry pass through its moderation, according to players and developers who use it. The platform is now host to reams of content that violate its own guidelines.
According to developers who spoke with the Guardian, abuse – particularly directed towards transgender creators – is a fact of life on the platform. “Everyone is at one another’s throats all the time in reviews, discussions, forums, anywhere you can possibly find it on Steam,” says content creator and Steam curator Bri “BlondePizza” Moore. “It ensures no one is safe on the platform; developers and consumers alike.”
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© Photograph: alienmelon

© Photograph: alienmelon

© Photograph: alienmelon


PlayStation 5 (version tested), Xbox, PC; Grasshopper Manufacture/Marvelous Inc
After some dumb fun hacking at zombies, legendary developer Suda51’s first original game in a decade sadly only delivers a host of incoherent disappointments
Ever since he baffled GameCube owners with 2005’s Killer7, Japanese game director Suda51 has had a reputation for turning heads. From parodying the banality of open-world games with 2007’s No More Heroes to collaborating with James Gunn for 2012’s pulpy Lollipop Chainsaw, his games often offer a welcome reprieve from soulless, half-a-billion-dollar-budget gaming blockbusters. It was with considerable excitement that I fired up Suda’s first new game in 10 years.
The game kicks off with a slick cartoon that shows our hero, Romeo Stargazer, being eaten by a zombie. Hastily resurrected by his zany scientist grandfather, Romeo returns from the brink imbued with new powers – and then we’re off. Almost immediately I am bombarded by an impenetrable wall of proper-noun nonsense. It’s like this for the next 20 hours.
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© Photograph: GRASSHOPPER MANUFACTURE INC.

© Photograph: GRASSHOPPER MANUFACTURE INC.

© Photograph: GRASSHOPPER MANUFACTURE INC.
PC, PlayStation 5, Xbox; The Game Bakers
A punishing, beautiful survival game that turns mountaineering into an intimate test of endurance, fixation and emotional resolve – you’ll be in tears by the end
Mountaineers and climbers, especially the free-solo kind, are humanity’s most fascinating maniacs: single-minded, daring souls who throw themselves into profoundly optional life-endangering feats. It is hard not to be compelled, and appalled, by someone like Alex Honnold. Even with ropes, a single wrong move can mean death in mountaineering, a mad human activity that puts you at the full mercy of nature. You cannot help but wonder what kind of person willingly chooses this: what kind of person looks at a towering cliff face, or a wall of wind-whipped ice, and thinks, I bet I can get up there.
Aava, Cairn’s protagonist, is that kind of person: a champion climber, a woman who has conquered summit after summit, butand for some reason can’t walk away. Before her stands Mount Kami, an ice-tipped, Himalayan-style peak that has never before been climbed. Kami was once home to a tribe of people, whose remnants you find as you pull yourself up each section of the mountain, but now you are very much alone. Controlling Aava’s limbs, you move her hands and feet towards imperfections in the rock, jamming her fingers into cracks and her toes on to tiny ledges. You quickly learn to read the mountain, as Aava would.
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© Photograph: The Game Bakers

© Photograph: The Game Bakers

© Photograph: The Game Bakers