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Normale Ansicht

  • ✇The Guardian
  • The history of brilliantly terrible World Cup video games
    As football fans revel in the real world tournament, its digital counterparts continue to stumble in capturing the ​hyped up ​atmosphere• Don’t get Pushing Buttons delivered to your inbox? Sign up hereI come with a warning to all football fans: if you’ve been enjoying the World Cup enough to think, “I’d like to re-enact this on a football video game”, do not go to Netflix and play Fifa World Cup: Launch Edition, the officially licensed game of the tournament, which streams via your smart TV or c
     

The history of brilliantly terrible World Cup video games

24. Juni 2026 um 15:00

As football fans revel in the real world tournament, its digital counterparts continue to stumble in capturing the ​hyped up ​atmosphere

• Don’t get Pushing Buttons delivered to your inbox? Sign up here

I come with a warning to all football fans: if you’ve been enjoying the World Cup enough to think, “I’d like to re-enact this on a football video game”, do not go to Netflix and play Fifa World Cup: Launch Edition, the officially licensed game of the tournament, which streams via your smart TV or computer. Developed by the virtually unknown Delphi Interactive, it’s a juddering, dated calamity, with sluggish controls (via your phone, once you’ve downloaded the app) and commentary courtesy of Clive Tyldesley that delivers all the excitement of a robotic train station announcement.

Until this, it was largely agreed that the worst World Cup football game in history was World Cup Carnival, the first official Fifa tie-in, which was released on various home computers in 1986. Publisher US Gold thought it had a deal with the Manchester studio Ocean Software to repurpose its acclaimed title Match Day, but the agreement fell through. With three months to go before Mexico 86, US Gold was forced to effectively rebadge a dire 1984 sim, World Cup Football, by the fading developer Artic. To add some value to the package, the game was released in a fancy big box complete with a fixtures chart, a World Cup facts poster and some flag stickers. Nobody was fooled – the World Cup Carnival was a critical and commercial disaster.

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© Photograph: Netflix

© Photograph: Netflix

© Photograph: Netflix

  • ✇The Guardian
  • Fears for Xbox as it puts its developers on the chopping block once again
    After the billion-dollar company’s leaders sent staff a memo saying the brand had ‘over-extended’, game studios may be in the firing lineDon’t get Pushing Buttons delivered to your inbox? Sign up hereIn March 2000, Bill Gates stood onstage at the Game Developers Conference in San Francisco and, to a packed crowd, officially announced the company’s long-anticipated video game console. “We want Xbox to be the platform of choice for the best and most creative game developers in the world,” he told
     

Fears for Xbox as it puts its developers on the chopping block once again

17. Juni 2026 um 15:00

After the billion-dollar company’s leaders sent staff a memo saying the brand had ‘over-extended’, game studios may be in the firing line

In March 2000, Bill Gates stood onstage at the Game Developers Conference in San Francisco and, to a packed crowd, officially announced the company’s long-anticipated video game console. “We want Xbox to be the platform of choice for the best and most creative game developers in the world,” he told attenders – and that was indeed the intention of the small, dedicated team who put together the blueprints of that first machine.

The Xbox landscape seems very different 25 years later. Last week, mere days after a bullish summer showcase full of Gears of War revivals and promises of a renewed focus on Xbox’s gaming strengths, new CEO, Asha Sharma, and chief content officer, Matt Booty, wrote a memo to Xbox staff inviting them to brace for “hard truths”. “Excluding Activision Blizzard King, over the past five years, we have spent over $20bn on ongoing investments in our content, platform and hardware subsidy, but our annual revenue has declined nearly half a billion during that time. Going forward, this cannot continue,” it read.

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© Photograph: Beata Zawrzel/NurPhoto/Shutterstock

© Photograph: Beata Zawrzel/NurPhoto/Shutterstock

© Photograph: Beata Zawrzel/NurPhoto/Shutterstock

  • ✇The Guardian
  • ‘Streaming gave me a space to be myself’: Twitch creators on what it’s like to grow up on the platform
    The world’s most successful gamer content creators, many of whom have spent their entire adult life on the platform, have met up at TwitchCon in RotterdamAimee Davies, better known as Aimsey to their fans, is 24 but looks much younger. Sitting in a bland meeting room above the annual TwitchCon event in Rotterdam, they’re a barely contained whirl of energy in a beanie hat and T-shirt, all smiles and lightning-fast chatter. Aimsey (who uses they/them pronouns) is also a Twitch veteran, having star
     

‘Streaming gave me a space to be myself’: Twitch creators on what it’s like to grow up on the platform

16. Juni 2026 um 09:30

The world’s most successful gamer content creators, many of whom have spent their entire adult life on the platform, have met up at TwitchCon in Rotterdam

Aimee Davies, better known as Aimsey to their fans, is 24 but looks much younger. Sitting in a bland meeting room above the annual TwitchCon event in Rotterdam, they’re a barely contained whirl of energy in a beanie hat and T-shirt, all smiles and lightning-fast chatter. Aimsey (who uses they/them pronouns) is also a Twitch veteran, having started streaming eight years ago at the tender age of 16. A million subscribers tune in every week to see them chaotically play Minecraft and share snippets of their life. They have grown up, from teen to young adult, carrying a vast audience with them into maturity. What is it like to experience that?

“When you’re 16 you want to tell everyone everything about you,” they say as music blares from the event below. “When I came out as a lesbian, I told the world. Every part of my identity, my mental health struggles … I thought if I could help one person feel like they weren’t alone, I wanted to do that.”

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© Photograph: Lina Selg/AFP/Getty Images

© Photograph: Lina Selg/AFP/Getty Images

© Photograph: Lina Selg/AFP/Getty Images

  • ✇The Guardian
  • The best games of 2026 so far
    If you fancy roaring around Japan’s open roads, scaling impossible mountains and playing with post-apocalyptic Pokémon, this year’s highlights mean you can do so without leaving your chair Continue reading...
     

The best games of 2026 so far

11. Juni 2026 um 10:00

If you fancy roaring around Japan’s open roads, scaling impossible mountains and playing with post-apocalyptic Pokémon, this year’s highlights mean you can do so without leaving your chair

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© Composite: Guardian Design/Capcom

© Composite: Guardian Design/Capcom

© Composite: Guardian Design/Capcom

  • ✇The Guardian
  • Goals review – disruptor football game attempts to smash the competition
    Released just before the World Cup kicks off, this upstart football game is positioning itself as a credible alternative to EA Sports FCThis month something extremely unusual happened in the video game world: someone launched a new football game. It used to be that the market could support a vast array of contenders, from arcade kickabouts such as Super Sidekicks and Hat Trick Hero, to serious simulations named Actua Soccer or This Is Football, to eccentric oddities such as Namco’s LiberoGrande
     

Goals review – disruptor football game attempts to smash the competition

08. Juni 2026 um 11:40

Released just before the World Cup kicks off, this upstart football game is positioning itself as a credible alternative to EA Sports FC

This month something extremely unusual happened in the video game world: someone launched a new football game. It used to be that the market could support a vast array of contenders, from arcade kickabouts such as Super Sidekicks and Hat Trick Hero, to serious simulations named Actua Soccer or This Is Football, to eccentric oddities such as Namco’s LiberoGrande which made you experience the whole match as a single onfield player.

For the past decade plus, however, the scene has been dominated EA’s Fifa series, now EA Sports FC. With the exception of Konami’s Pro Evolution Soccer, now eFootball, there have been few competitors – and few plucky upstarts.

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© Photograph: Goals AB

© Photograph: Goals AB

© Photograph: Goals AB

  • ✇The Guardian
  • Driving sims were once all the rage – will Forza Horizon 6 get them back on track?
    Driving sims were overtaken by open world fantasy adventures, but new upgrades show how much joy there is in the genreI have spent the last week careening around Japan in a Porsche 911, seeing the sights, racing other cars and occasionally veering off the road to plummet through an ancient bamboo forest. You all know what’s coming next … this wasn’t in real life, folks – it was in Forza Horizon 6, the latest instalment in Microsoft’s series of open world driving games set in authentic-looking, r
     

Driving sims were once all the rage – will Forza Horizon 6 get them back on track?

20. Mai 2026 um 15:00

Driving sims were overtaken by open world fantasy adventures, but new upgrades show how much joy there is in the genre

I have spent the last week careening around Japan in a Porsche 911, seeing the sights, racing other cars and occasionally veering off the road to plummet through an ancient bamboo forest. You all know what’s coming next … this wasn’t in real life, folks – it was in Forza Horizon 6, the latest instalment in Microsoft’s series of open world driving games set in authentic-looking, real-world locations.

Reviewing this game (which is out now on Xbox and PC, and coming to PS5 later in the year) has reminded me of the sheer fun and exhilaration that driving games can provide. It’s easy to forget, but this was the biggest genre in town from the 1990s to the early 2000s. Consoles were sold on how good their racing games were: the original PlayStation had Ridge Racer, the Sega Saturn had Daytona USA. Later came the dirt-track thrills of Colin McRae Rally, the chaotic destruction of Burnout, the sophisticated realism of Gran Turismo. They were the bestsellers of the era, showcasing the future of real-time 3D visuals.

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© Illustration: Playground Games

© Illustration: Playground Games

© Illustration: Playground Games

  • ✇The Guardian
  • Forza Horizon 6 review – classic open world racing sim roars beautifully into Japan
    Microsoft; PC, Xbox Series X/S (PS5 due later) Dreamy vistas of the country’s natural beauties are stunningly delivered – but won’t distract from thrilling high-end driving adventuresThe Forza Horizon games have always been about drama. Not just the tension and excitement of racing, but also the sensory impact of the natural environment – the sun rising over a dense city, rain clouds hovering above a valley floor. There are moments in this game – perhaps after emerging from a dense forest, or co
     

Forza Horizon 6 review – classic open world racing sim roars beautifully into Japan

19. Mai 2026 um 09:00

Microsoft; PC, Xbox Series X/S (PS5 due later)
Dreamy vistas of the country’s natural beauties are stunningly delivered – but won’t distract from thrilling high-end driving adventures

The Forza Horizon games have always been about drama. Not just the tension and excitement of racing, but also the sensory impact of the natural environment – the sun rising over a dense city, rain clouds hovering above a valley floor. There are moments in this game – perhaps after emerging from a dense forest, or coming up from an underpass – where Mount Fuji briefly appears in the distance, hazy yet majestic, the Platonic ideal of a volcano – and it almost takes your breath away. Fans of this series have been waiting years for Japan and now here it is, the whole country, reduced, remixed and repackaged as a driving paradise.

In many ways, Forza Horizon 6 is a continuation of what this series has always been about. You enter a festival-style driving competition then drive around a vast map splattered with various races and challenges, earning reputation by competing well and buying new vehicles for your extensive garage. There are slight changes this time – you start as a rookie not an established legend, so you have to qualify to enter the festival, and Playground has re-introduced the need to unlock successive levels of competition bringing back the sense of progression from the earliest titles in the series. You start out clattering about in slower C-class vehicles on easier circuits and have to work hard to start lining up against super cars such as the Ferrari J50 or Lamborghini Huracán.

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© Photograph: Microsoft

© Photograph: Microsoft

© Photograph: Microsoft

  • ✇The Guardian
  • How Forza Horizon took on Japan with deep research – and 360-degree cameras
    The open world driving sim has roared through locations from Colorado to Australia, its authentic feel resting on exhaustive research. But, as the team explain, this was the toughest challenge yetSince the arrival of the original Forza Horizon in 2012, a game that revolutionised open world driving sims by setting players loose in a virtual Colorado, British developer Playground Games has promised authenticity with its settings. For each instalment, design teams are sent out on location to take t
     

How Forza Horizon took on Japan with deep research – and 360-degree cameras

15. Mai 2026 um 11:20

The open world driving sim has roared through locations from Colorado to Australia, its authentic feel resting on exhaustive research. But, as the team explain, this was the toughest challenge yet

Since the arrival of the original Forza Horizon in 2012, a game that revolutionised open world driving sims by setting players loose in a virtual Colorado, British developer Playground Games has promised authenticity with its settings. For each instalment, design teams are sent out on location to take thousands of photos, hours of video, even detailed captures of the sky, before construction of a virtual copy begins. It’s a huge undertaking. But it seems that for much of the past decade, one country remained slightly out of reach – an intimidating prospect. “Japan has been on our shortlist for several games now,” says design director, Torben Ellert. “But we just didn’t feel like we were ready to take on the challenge of building it.”

It’s not just about the sheer variety of the country’s landscape. There’s something else going on. Most video game players hold an image of what it is like to explore Japan. It may be inspired by the fictitious rural town of Inaba in Persona 4, or the busy docks of Yokosuka in Shenmue, or perhaps the neon-drenched Kabukichō district of Tokyo, which forms a regular backdrop in the Yakuza series. For decades, gamers around the world have been bombarded with images of the country that are often highly stylised and fragmented, but nonetheless potent and persuasive. As art director Don Arceta puts it, “with Japan there’s such an expectation [of] what gamers want - it’s a certain version of Japan that they picture.”

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© Photograph: Microsoft

© Photograph: Microsoft

© Photograph: Microsoft

  • ✇The Guardian
  • ‘Nurse, the joypad!’: the eight greatest medical video games
    For anyone needing a break from binging The Pitt, you can always put in your own shifts as a hospital manager, surgeon, paramedic and of course as a demonic morgue assistantLike the rest of the western world, our household is currently binging medical drama The Pitt, revelling in its visceral depiction of life in a modern emergency department. So far the series has yet to inspire a video game tie-in (though there has been an amusing parody), but fans wishing to try their hand at tense medical
     

‘Nurse, the joypad!’: the eight greatest medical video games

08. Mai 2026 um 09:30

For anyone needing a break from binging The Pitt, you can always put in your own shifts as a hospital manager, surgeon, paramedic and of course as a demonic morgue assistant

Like the rest of the western world, our household is currently binging medical drama The Pitt, revelling in its visceral depiction of life in a modern emergency department. So far the series has yet to inspire a video game tie-in (though there has been an amusing parody), but fans wishing to try their hand at tense medical (mal)practice, should not despair. Here are eight of the best hospital games spanning more than 40 years of gruesome interactive surgery. Squirt some hand sanitiser and come this way.

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© Photograph: Bossa Studios

© Photograph: Bossa Studios

© Photograph: Bossa Studios

  • ✇The Guardian
  • Licence to thrill: could 007 First Light be the best Bond game since GoldenEye?
    James Bond games have always fallen short of capturing the precise feel of the classic movies. But Amazon’s first dip into the 007 mythology seems to have a character of its ownIn the wake of the last James Bond movie, No Time to Die, there was a surge of articles asking whether it should spell the end for Ian Fleming’s secret agent. In that movie, Daniel Craig played the character as a fading force, mentally and physically exhausted, and out of touch. “The world has moved on,” Lashana Lynch’s y
     

Licence to thrill: could 007 First Light be the best Bond game since GoldenEye?

06. Mai 2026 um 15:00

James Bond games have always fallen short of capturing the precise feel of the classic movies. But Amazon’s first dip into the 007 mythology seems to have a character of its own

In the wake of the last James Bond movie, No Time to Die, there was a surge of articles asking whether it should spell the end for Ian Fleming’s secret agent. In that movie, Daniel Craig played the character as a fading force, mentally and physically exhausted, and out of touch. “The world has moved on,” Lashana Lynch’s younger agent told him at one point, and in a lot of ways she was right. A product of the cold war era, 007 was a sociopathic misogynist addicted to booze and amphetamines – Craig tried to play all that down, creating a more rounded character and, controversially, giving Bond the ultimate redemption arc at the end of his final outing.

But five years later, with the franchise’s new owner Amazon still trying to pull the next film together, we’re about to get what looks to be the best Bond game since GoldenEye. Created by the Danish developer IO Interactive, famed for its Hitman series of anarchic open-ended assassination sims, 007 First Light follows a fresh-faced Bond from his early career as an aircrewman to his first mission as a double-0 operative. The games press was recently given a three-hour hands-on demo to play, and reports suggest that it combines elements of the Hitman games (Bond navigating a gala event, either sleuthing or punching his way to the mission objective) with major set-piece shootouts, chase scenes and miraculous gadgets. (For more on its making, read this piece about how developer IO Interactive brought it together.)

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© Photograph: IO Interactive A/S

© Photograph: IO Interactive A/S

© Photograph: IO Interactive A/S

  • ✇The Guardian
  • Forbidden Solitaire review – cards flip into delirious trip back to 90s horror
    PC; Grey Alien Games, Night Signal Entertainment An innocent-looking charity shop find draws you into a compulsive world of demons, ogres and retro delightsFor a while in the mid-1990s, meta horror movies were the genre everyone was talking about. Wes Craven’s New Nightmare, Scream, the Blair Witch Project – these films simultaneously examined and exploited genre conventions, seeking to scare audiences while also distancing them from the narrative action. You didn’t know whether to laugh or gasp
     

Forbidden Solitaire review – cards flip into delirious trip back to 90s horror

30. April 2026 um 09:30

PC; Grey Alien Games, Night Signal Entertainment
An innocent-looking charity shop find draws you into a compulsive world of demons, ogres and retro delights

For a while in the mid-1990s, meta horror movies were the genre everyone was talking about. Wes Craven’s New Nightmare, Scream, the Blair Witch Project – these films simultaneously examined and exploited genre conventions, seeking to scare audiences while also distancing them from the narrative action. You didn’t know whether to laugh or gasp in shock, you weren’t sure what was story or what was framing. Did that just happen or was it a dream sequence? You just had to go with it.

Now developers Grey Alien Games and Night Signal Entertainment have brought this multilayered approach to the card game solitaire, infusing a straightforward puzzler with a bloody gush of meta meaning and a dollop of nostalgia just for the self-reflexive hell of it. In Forbidden Solitaire, lead character Will Roberta picks up an old 1990s game called, yes, Forbidden Solitaire, in a charity shop vaguely recalling some internet myth about it being cursed. He discovers that the game is a sort of narrative card-battler set in a haunted dungeon filled with monsters and treasure – and then you, the player, are transported from his computer desktop into the game. So you’re both him and you.

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© Photograph: Grey Alien Games/Night Signal Entertainment

© Photograph: Grey Alien Games/Night Signal Entertainment

© Photograph: Grey Alien Games/Night Signal Entertainment

  • ✇The Guardian
  • What makes good ‘game feel’? These three titles have pinned it down perfectly
    Pragmata, Saros and Vampire Crawler bring together aesthetics, responsiveness and creative opportunities in joyous ways that can’t be defined, only experiencedGame feel is one of the most elusive concepts in the glossary of interactive entertainment, at once perfectly clear and difficult to define. Obviously, it refers to what a game feels like to play, but where does that feeling come from? How does it manifest? Or consider it from a different angle. When the chef Samin Nosrat started her caree
     

What makes good ‘game feel’? These three titles have pinned it down perfectly

29. April 2026 um 15:00

Pragmata, Saros and Vampire Crawler bring together aesthetics, responsiveness and creative opportunities in joyous ways that can’t be defined, only experienced

Game feel is one of the most elusive concepts in the glossary of interactive entertainment, at once perfectly clear and difficult to define. Obviously, it refers to what a game feels like to play, but where does that feeling come from? How does it manifest? Or consider it from a different angle. When the chef Samin Nosrat started her career at the renowned Chez Panisse in California, she began to understand that what diners really responded to in their food were four key factors – salt, fat, acid and heat – and how these elements interacted. This idea formed the basis of her bestselling cookbook. It perhaps also inspired a video game audio director to once compare game feel to eating a potato chip: the salt and fat are part of it but so are the crunch and the sensation of the chip dissolving in your mouth (pdf). Game feel is a combination of elements – the responsiveness of the controls, the intuitiveness of the action, the aesthetics of the world and the creative opportunities they engender – all coming together in the right quantities.

I’m thinking about this a lot right now, because three games released in the last few days illustrate the idea of good game feel beautifully. The first is Pragmata, Capcom’s sci-fi action adventure in which you explore an abandoned colony base with the help of a child-like android, who lets you hack robotic enemies, lowering their defences before you blast them to pieces. The hacking mini-game takes place on a grid with nodes that add power-ups to your hack attack. As you progress, you add new types of nodes, as well as new weapons, and the interplay between these elements is complex, multifaceted and fun. This takes place in a linear world filled with hidden areas, so exploration is guided but discovery is possible. You run, jump and glide – it all feels seamless. It is joyous simply to be there.

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© Photograph: Capcom

© Photograph: Capcom

© Photograph: Capcom

  • ✇The Guardian
  • ‘People still remember it 40 years later’: the making of Chuckie Egg
    The iconic game that came to define 8-bit programming still conjures flutters of nostalgia 40 years on – all thanks to a 15-year-old tea boy who worked a Saturday shift in a computer shop in Greater ManchesterIf you were playing games on a home computer in the early 1980s, you knew about Chuckie Egg. No question. This simple-looking platform game had you wandering around a chicken shed, collecting eggs and avoiding the patrolling hens. But when you reached level eight, a large duck was suddenly
     

‘People still remember it 40 years later’: the making of Chuckie Egg

21. April 2026 um 10:00

The iconic game that came to define 8-bit programming still conjures flutters of nostalgia 40 years on – all thanks to a 15-year-old tea boy who worked a Saturday shift in a computer shop in Greater Manchester

If you were playing games on a home computer in the early 1980s, you knew about Chuckie Egg. No question. This simple-looking platform game had you wandering around a chicken shed, collecting eggs and avoiding the patrolling hens. But when you reached level eight, a large duck was suddenly let loose and would stalk the player like a feathery missile, completely changing the pace and tactics of the game. It was a boss battle before boss battles existed.

Everyone knew about Chuckie Egg because everyone could play it. Originally released on the ZX Spectrum, BBC Micro and Dragon 32 in the autumn of 1983, it immediately topped the charts, encouraging its publisher, A&F Software, to begin porting it to as many machines as possible. Around 11 conversions followed, including the Commodore 64, Amstrad and Acorn Electron. I first played it on the BBC computer in my school library, but I also had it on my C64 and a friend played on his Speccy. Like Manic Miner, Bruce Lee and Skool Daze, it was woven into the tapestry of British 8-bit gaming culture.

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© Photograph: A&F Software, MobyGames

© Photograph: A&F Software, MobyGames

© Photograph: A&F Software, MobyGames

  • ✇The Guardian
  • Clair Obscur and Dispatch share top honours at Bafta games awards
    Role-playing adventure and superhero comedy among big winners on a varied night in LondonWith 12 nominations, acclaimed role-playing adventure Clair Obscur: Expedition 33 was expected to be the runaway success at the 2026 Bafta games awards, held in London on Friday evening.And while it couldn’t quite match its nine wins at the Game Awards back in December, it was still the joint biggest winner on the night, taking best game and debut game as well as the performer in a leading role award for Jen
     

Clair Obscur and Dispatch share top honours at Bafta games awards

17. April 2026 um 23:11

Role-playing adventure and superhero comedy among big winners on a varied night in London

With 12 nominations, acclaimed role-playing adventure Clair Obscur: Expedition 33 was expected to be the runaway success at the 2026 Bafta games awards, held in London on Friday evening.

And while it couldn’t quite match its nine wins at the Game Awards back in December, it was still the joint biggest winner on the night, taking best game and debut game as well as the performer in a leading role award for Jennifer English.

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© Photograph: Scott Garfitt/BAFTA/Getty Images

© Photograph: Scott Garfitt/BAFTA/Getty Images

© Photograph: Scott Garfitt/BAFTA/Getty Images

  • ✇The Guardian
  • Super Mario what?! The seven best obscure Mario games
    As The Super Mario Galaxy Movie storms the box office, we look back at the best forgotten games inspired by Tetris, Lemmings and … vitamins? It should be no surprise that the latest Super Mario movie is smashing box office records – despite the, let’s say mixed, reviews. Nintendo’s iconic plumber has been a pop culture staple for 45 years, starring in some of the bestselling video games ever made, from the original Donkey Kong through to the joyous Super Mario Bros Wonder and the chaotic Mario
     

Super Mario what?! The seven best obscure Mario games

10. April 2026 um 10:00

As The Super Mario Galaxy Movie storms the box office, we look back at the best forgotten games inspired by Tetris, Lemmings and … vitamins?

It should be no surprise that the latest Super Mario movie is smashing box office records – despite the, let’s say mixed, reviews. Nintendo’s iconic plumber has been a pop culture staple for 45 years, starring in some of the bestselling video games ever made, from the original Donkey Kong through to the joyous Super Mario Bros Wonder and the chaotic Mario Kart World.

But as with any storied showbiz career, there have been some lesser works. Who can forget – or actually remember – Hotel Mario, a door-shutting puzzle game for the doomed Philips CD-i console? Or what about Mario Teaches Typing, a 1992 educational game for the PC in which players navigate the Mushroom Kingdom by … correctly inputting words. Yet there have also been genuine treasures lost along the way. Here, then, are seven of our favourite much-overlooked Mario odysseys.

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© Photograph: Nintendo

© Photograph: Nintendo

© Photograph: Nintendo

  • ✇The Guardian
  • How games capture the awe and terror of cosmic isolation
    As real astronauts vanish behind the moon, games have long tried to evoke the fragile quiet of drifting through space• Don’t get Pushing Buttons delivered to your inbox? Sign up hereLast week’s launch of the Artemis II space mission was a stunning spectacle, the 17-storey-high rockets erupting into cacophonous life before wrenching the craft through the Earth’s atmosphere. But the images that have come since hold just as much impact: the tiny Orion craft and its four-person crew drifting silentl
     

How games capture the awe and terror of cosmic isolation

08. April 2026 um 12:40

As real astronauts vanish behind the moon, games have long tried to evoke the fragile quiet of drifting through space

• Don’t get Pushing Buttons delivered to your inbox? Sign up here

Last week’s launch of the Artemis II space mission was a stunning spectacle, the 17-storey-high rockets erupting into cacophonous life before wrenching the craft through the Earth’s atmosphere. But the images that have come since hold just as much impact: the tiny Orion craft and its four-person crew drifting silently through space, further and further from home.

In his autobiography, the Apollo astronaut Michael Collins described this feeling perfectly. Left in the command module as Neil Armstrong and Buzz Aldrin touched down on the lunar surface, he wrote: “I am alone now, truly alone, and absolutely isolated from any known life. I am it. If a count were taken, the score would be three billion plus two over on the other side of the moon, and one plus God knows what on this side.”

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© Photograph: 505 Games

© Photograph: 505 Games

© Photograph: 505 Games

  • ✇The Guardian
  • ‘I am trapped in a sweet-smelling cycle of video game-branded toiletries’: Lush’s Mario Galaxy range, reviewed
    From a subtle Princess Peach lip jelly to a Yoshi egg that’s been traumatising children, the cosmetic chain’s latest tie-in is out of this worldWhen The Super Mario Bros Movie came out in 2023, it came with a rather unlikely tie-in: a range of skincare and bathing products from cosmetics chain Lush. The store, known for its devotion to natural ingredients and support for social justice causes, didn’t seem like the obvious partner for a major video game franchise. Because of this, I thought I sho
     

‘I am trapped in a sweet-smelling cycle of video game-branded toiletries’: Lush’s Mario Galaxy range, reviewed

03. April 2026 um 10:00

From a subtle Princess Peach lip jelly to a Yoshi egg that’s been traumatising children, the cosmetic chain’s latest tie-in is out of this world

When The Super Mario Bros Movie came out in 2023, it came with a rather unlikely tie-in: a range of skincare and bathing products from cosmetics chain Lush. The store, known for its devotion to natural ingredients and support for social justice causes, didn’t seem like the obvious partner for a major video game franchise. Because of this, I thought I should try them out, assuming that my dalliance with beauty journalism would be short-lived.

I was wrong. The collection was so successful, Lush later released a Minecraft range, which I also reviewed, and now there’s a Super Mario Galaxy range to tie in with the new movie. Somehow, I have become the Guardian’s Lush correspondent and it seems I am now trapped in a sweet-smelling cycle of video game-branded toiletries. There are definitely worse fates, so I’m just going with it.

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© Composite: Lush

© Composite: Lush

© Composite: Lush

  • ✇The Guardian
  • My ​quest to ​preserve VHS-​era ​gaming ​culture​, one eBay bid at a time
    As physical media makes an unlikely comebac​k​ among younger gamers, the humble VHS emerges as an unexpected archive of gaming’s messy, magical evolution​ that I saw first time around• Don’t get Pushing Buttons delivered to your inbox? Sign up hereAs I am nostalgic and of a certain age, I recently bought a VHS video recorder, just for the retrospective thrill of it; then I won a 32-inch CRT television at an auction in Shepton Mallet. Partly, this was to play a few old videos I had found in my lo
     

My ​quest to ​preserve VHS-​era ​gaming ​culture​, one eBay bid at a time

25. März 2026 um 12:40

As physical media makes an unlikely comebac​k​ among younger gamers, the humble VHS emerges as an unexpected archive of gaming’s messy, magical evolution​ that I saw first time around

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As I am nostalgic and of a certain age, I recently bought a VHS video recorder, just for the retrospective thrill of it; then I won a 32-inch CRT television at an auction in Shepton Mallet. Partly, this was to play a few old videos I had found in my loft, including one of me appearing in a 1990s youth TV show talking about sexism and Tomb Raider. (I was against the sexism, to be clear). But it was also because I wanted a new way of spending my money on fragile video-game nostalgia.

The rise of the games industry in the 1980s and 90s coincided with the explosion of the home-video business, and the two crossed paths in lots of interesting ways. There are the obvious treasures I want to get hold of: VHS copies of Street Fighter: The Movie and the 1993 Super Mario Bros. movie, naturally, as well as early games-inspired hits such as The Last Starfighter, The Wizard and WarGames. I rented most of these from my local video shop in the 80s – which, like many others, also sold computer games by the budget publisher Mastertronic, another interesting (at least to me) crossover between these two entertainment formats.

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© Photograph: Tengku Bahar/AFP/Getty Images

© Photograph: Tengku Bahar/AFP/Getty Images

© Photograph: Tengku Bahar/AFP/Getty Images

  • ✇The Guardian
  • The creator of Fortnite has laid off more than 1,000 staff – despite billions in revenue
    Huge cuts announced this week show that truly no developer working in games is safe from corporate whimsThe video game industry is currently experiencing a seemingly endless bout of ruinous deja vu. Every month, another publisher posts an all too familiar statement about job losses in its development studios. There will be airy expressions of regret and platitudes praising the skill and contribution of the imminently jobless; it is all filtered through layers of corporate doublespeak intended to
     

The creator of Fortnite has laid off more than 1,000 staff – despite billions in revenue

25. März 2026 um 12:30

Huge cuts announced this week show that truly no developer working in games is safe from corporate whims

The video game industry is currently experiencing a seemingly endless bout of ruinous deja vu. Every month, another publisher posts an all too familiar statement about job losses in its development studios. There will be airy expressions of regret and platitudes praising the skill and contribution of the imminently jobless; it is all filtered through layers of corporate doublespeak intended to disguise the human cost of downsizing.

On Tuesday, it was the turn of Epic Games, creator of Fortnite, one of the most successful titles on the planet. In a note posted online, CEO Tim Sweeney announced that more than 1,000 jobs would be lost – this followed the cutting of 830 staff in September 2023.

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© Photograph: M4OS Photos/Alamy

© Photograph: M4OS Photos/Alamy

© Photograph: M4OS Photos/Alamy

  • ✇The Guardian
  • Resident Evil at 30: how Capcom’s horror opus has survived and thrived
    From owing a debt to obscure Japanese horror Sweet Home to the influence of Aliens and Texas Chain Saw Massacre, the franchise continues to petrify players three decades onTo many of us playing and writing about video games in the 1990s, Resident Evil seemed to come out of nowhere. The emerging PlayStation and Saturn consoles were all about slick, bright arcade conversions – the shiny thrills of Daytona and Tekken – and Japanese publisher Capcom was in a rut of coin-op conversions and endless se
     

Resident Evil at 30: how Capcom’s horror opus has survived and thrived

20. März 2026 um 10:00

From owing a debt to obscure Japanese horror Sweet Home to the influence of Aliens and Texas Chain Saw Massacre, the franchise continues to petrify players three decades on

To many of us playing and writing about video games in the 1990s, Resident Evil seemed to come out of nowhere. The emerging PlayStation and Saturn consoles were all about slick, bright arcade conversions – the shiny thrills of Daytona and Tekken – and Japanese publisher Capcom was in a rut of coin-op conversions and endless sequels to Street Fighter and Mega Man. Scary games were rare at the time and mostly confined to the PC. So when the news of a horror title named Biohazard (the Japanese name for the series) started to emerge in 1995, it caught the attention of games journalists as it seemed radically out of step with prevailing trends. Games were about power, but as early demos quickly revealed, Resident Evil was about vulnerability.

Thirty years later, it’s still here. The series has sold more than 180m copies worldwide, with 11 core titles and dozens of spinoffs and remakes, as well as film, television and anime tie-ins. Its characters and monsters are icons, its tropes now embedded in game design practice. What has allowed it to not only survive but flourish in such a rapidly changing industry? Why do we still let it scare us?

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© Photograph: Capcom

© Photograph: Capcom

© Photograph: Capcom

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